![]() ![]() these pop's are the factions which might form against you.you can literally touch (grab & move them) with your mouse. Not really, in stellaris you have the colony menue where you see your pop's which are actually different each on their own with different ethics, traits and different species. Originally posted by Buskanone:Looking up close at my colonies and bases is a wish of mine.Īlso, without mods, you have nearly the same problem with stelaris. fleets also look the same and its hard to differentiate the different kind of ships / fleets.Įndless legend was different because like in stellaris or distant worlds universe (or age of wonders 3, civ5 etc.) you would play in the game and see your units, ES2 has a more distant approach to gameplay and its hard to build up immersion. endless space 2 looks more like observing everything through a sonar / radar screen, which does look really nice but i can't really get that much attached to it. Look at stellaris or distant worlds, they are also more focusing on the global strategies but they let you follow single ships / fleets and you play IN the universe where your empire is. the game plays more in the menues and less in the universe, making it feel more like a (very beautiful) excel spreadsheet than truly ruling an empire! Your ships on the map look like blueprints, you can't see your colonized planets up close changing or rather you are not focused on the planets but the star system. sterile! problem of ES2 is that everything looks and feels so abstract. i tried the game today on a friends house and the UI and its elements look stylish, clean and. Results are carefully monitored, however, and as mechanical control of the "Cloth" worn by every Vodyani is in the hands of the Church, there is little room for independent thought, much less rebellion.This thread is examplifying the problem of endless space 2 i think. Prayer, recitation, and study are important parts of everyday life, and as study involves ruins, relics, and ancient technology much of their religious activity has pragmatic consequences. As they were saved from extinction by the technology of the Virtual Endless, it is only natural that they in turn worship these all-powerful precursors as gods. Vodyani society is organized as a formal and hierarchical church that worships the Virtual branch of the Endless. Though their civilization has become tied to their great starfaring Arks, Tchinomy remains a powerful symbol both as a lesson in ecology and as a memory of the weak and grotesque forms the Vodyani had before Virtual technology allowed them to evolve beyond that. As a result, the Vodyani were driven into space by necessity and already have a long history as a ship-bound people. Tchinomy, the home planet of the Vodyani, was a poor yet temperate world, and the fragility of its environment meant it was soon depleted. She is also famous for her brother - the heretic Isyander Shumèd, who nearly destroyed the society when he led a revolt against his own people. The current hierarch is Isyara St Shaiad, famous for her rigor and intensity. This person, drawn from one of the powerful organizations that make up Vodyani society, is the ultimate authority for both religious and secular affairs. While there are many sprawling departments and executives within the Church of the Virtual Saints to handle the functions of running a starfaring civilization, there is only one ultimate authority - the Hierarch. Clothed in their great black suits of borrowed technology, Vodyani leaders pilot their great Arks across the star lanes, seeking other peoples to convert, control, and consume. These precursors quickly gained an aura of divinity in the eyes of the Vodyani, and are now worshiped as gods. Victims of a classic cycle of over-industrialization, the Vodyani were saved by technology culled from ruins of the Virtual Endless. ![]()
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